Hello and welcome to my new blog about Kinect and HoloLens development. The reason I started this blog is because I want to share some of my enthusiasm for developing augmented reality applications. The spark or should I say desire came after I saw an introduction video of Microsoft HoloLens back in January. If you have not seen it, take a look at it below.
Amazing, isn’t it? For me it was a wake up call that I want to explore this new augmented reality world. Therefore I have started to experiment on developing with Kinect for Xbox One, coupled with Kinect Adapter for Windows. This is also relatively new, the final version of the SDK 2.0 is available only since October, 2014. With this, the Microsoft has given us, the developers, the opportunity to create new Kinect powered applications for Windows and then offer them on the Windows Store. I think that this idea alone is very exciting, full with potential for developers. This blog will therefore focus on practical programming solutions for solving the problems which we encounter when developing augmented reality applications. I have found out, that most people have problems or should I say a lack of understanding of Linear algebra, which is a prerequisite to be able to fully take advantage of devices such as Kinect. That is why I will try to present and explain solutions, that use the theory from that
much beloved branch of mathematics.
Besides the augmented reality stuff I will also publish from time to time about Web and Cloud development, namely on Amazon Web Services.